Discursive Games and Gamic Discourses
Abstract
Digital games are an increasingly prominent media form but are consistently ignored in critical communication scholarship. Several voices in the field of game studies have advocated the application of communication and rhetorical theory to the study of games, but this effort to cross-pollinate game studies and communication studies has not been reciprocated. This article addresses this lacunae, making the case for critical studies of communication to take up the study of digital games. I argue that digital games are both ready objects of inquiry well-suited for rhetorical methods and generative sites with the potential to stimulate thinking about communication processes in general and rhetoric in particular.
Note: Download statistics restarted from zero effective January 1, 2024. Please follow this link to see cumulative download statistics from our previous publishing platform: CPO Download Statistics 2012 - 2023
Keywords: digital games, criticism, communication, rhetoric, fragmentation, configuration
How to Cite:
Voorhees, G., (2012) “Discursive Games and Gamic Discourses”, communication +1 1(1). doi: https://doi.org/10.7275/R5G15XSM
Downloads:
Download PDF
View PDF